LIDA COSGROVE
Motion
Game Art
Design
Sketchbook
About
Motion
Game Art
Design
Sketchbook
About
LIDA COSGROVE
Games And edu-tainment Projects
[email protected]
Legends of Learning: What's The Matter
Design | Art | Animation | Writing
I was solely responsible for the concept, research, design, writing, and art/animation of a middle-school educational game on the Legends of Learning platform.
I coordinated the project using Unity's collaboration feature with a programmer. The game is currently ranked highest in its category on the platform.
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Legends of Learning: Dr. Fossil
Design | Art | Animation | Writing
I was responsible for the concept, research, design, and art execution of an educational game for the Legends of Learning platform. In addition to creating all art assets and animations, I was the sole designer responsible for all content including writing, sound, and educational materials.
I coordinated the project using Unity's collaboration feature between a gameplay programmer and myself. The game is currently ranked highest in its category on the platform.
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MuleSoft: Mule Invaders
Graphic Design | Game Art | Animation
As part of an educational game focused on training with MuleSoft's Anypoint Platform™, I collaborated on a tight deadline to design graphics based around company branding/style guidelines to create a fun homage to a retro arcade cabinet game, Galaga, featuring the MuleSoft company mascot, Max the Mule.
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mEME rUN 2
Art | Animation
I created art and animation for an endless runner released on Steam as a sequel to the original Wii U game. I was responsible for creating the original character concept/designs and 2D animation for the game's 6 playable characters, as well as logo design and promotional art for the Steam store page.
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Rosetta Stone: OnlinE Language Learning Games
Graphic Design | Game Art
Rosetta Stone utilized my abilities to help produce pedagogic social language-learning games featured in the company's international online component, Rosetta World. I created vector graphics and comics as part of the Worlds Team-- a group of software developers, content creators, and game designers focused on Rosetta Stone's online communities.
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The House On Usher
Concept Art | Game Art
For this hidden object game, my client Red Aphid wanted the game to evoke a haunted feeling with a humorous, quirky, over-the-top 70s kitschy look.
The game was published on multiple platforms via Big Fish Games.
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NOAA:
Water life - Where Rivers Meet The Sea
Animation | Game Art
I worked with NOAA (the National Oceanic and Atmospheric Administration) to create educational games focusing on estuaries that would be used as a teaching tool for elementary and middle school students.
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Flappy-Bird-like Mobile gAME
Concept Art | Animation | Game Art
I was hired to create 2D assets and animations from concept to completion for a mobile game project, released on the iOS App Store and Google Play Store prior to the election.
The game also features a hand-animated (frame-by-frame) intro animation cutscene I created, which runs over 30 seconds.
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Game Jams
Design | Game Art
Animations and visual development for various Game Jams and other small independent interactive projects.
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Let's Work Together