GAME ART >
The house ON Usher
Concept | Painting | Texturing
For this project, my client wanted to create a hidden object game that evokes a haunted feeling with a humorous, quirky, over-the-top 70s kitschy look. I established the artistic direction with concepts and color keys. I then provided matte painting of lighting, textures, and props over the base 3D modeled environments originating from my concepts. The game was published on multiple platforms via Big Fish Games, the world's largest producer of casual games. http://redaphid.com/site/project/the-house-on-usher/ |