LIDA COSGROVE
  • Animation
  • Game Art
  • Sketchbook
  • About
  • Animation
  • Game Art
  • Sketchbook
  • About
LIDA COSGROVE

Game Projects

MuleSoft: Mule Invaders

As part of an educational game focused on training with MuleSoft's Anypoint Platform™, I collaborated on a tight deadline to design graphics based around company branding/style guidelines to create a fun homage to a retro arcade cabinet game, Galaga, featuring the MuleSoft company mascot, Max the Mule.  
See More
Picture
Picture
Picture
Picture

Picture

mEME rUN 2

I created art and animation for an endless runner released on Steam as a sequel to the original Wii U game. I was responsible for creating the original character concept/designs and 2D animation for the game's 6 playable characters, as well as logo design and promotional art for the Steam store page. 
See More
Picture
Picture
Picture

Legends of Learning: Dr. Fossil

I was responsible for the concept, research, design, and art execution of an educational game for the Legends of Learning platform. In addition to creating all art assets and animations, I was the sole designer responsible for all content including writing, sound, and educational materials. I coordinated the project using Unity's collaboration feature between a gameplay programmer and myself. The game is currently ranked highest in its category on the platform. 
See More
Picture
Picture
Picture

Picture

TRUMPY HAIR

I was hired to create 2D assets and animations from concept to completion for a humorous mobile game project, released on the iOS App Store and Google Play Store prior to the election. The game also features a hand-animated (frame-by-frame) intro animation cutscene I created, which runs over 30 seconds.
See More
Picture
Picture

Rosetta Stone: OnlinE Language Learning Games

Rosetta Stone utilized my abilities to help produce pedagogic social language-learning games featured in the company's international online component, Rosetta World. I created vector graphics and comics as part of the Worlds Team-- a group of software developers, content creators, and game designers focused on Rosetta Stone's online communities.
See More
Picture
Picture
Picture

Picture

Game Jams

Animations and visual development for various Game Jams. 
See More
Picture
Picture

The House On Usher

For this hidden object game, my client Red Aphid wanted the game's scenery to evoke a haunted feeling with a humorous, quirky, over-the-top 70s kitschy look. The game was published on multiple platforms via Big Fish Games, the world's largest producer of casual games.
See More
Picture
Picture
Picture

Picture

Water life: Where Rivers Meet The Sea

I worked with NOAA (the National Oceanic and Atmospheric Administration) to create educational games focusing on estuaries that would be used as a teaching tool for elementary and middle school students.
See More
Picture
Picture

Let's Work Together
Powered by Create your own unique website with customizable templates.